Air luggage

Completed my first stretch goal for air luggage which involved in revamping the editor to be actually usable. ChangeLog: New editor, with saveing and loading dialog Official levels are now integrated into the xna content pipeline Additional particle effects Windows phone support Download On GameJolt: http://gamejolt.com/games/puzzle/air-luggage/13347/

Air Luggage Dev Diary

Here is a quick rundown of the month in which I built Air Luggage, and how I went from concept to release. New Year’s Resolution Seeing a post the game dev sub-reddit advertising the One game a month challenge (#1GAM) with the title ‘Make games not excuses’ got me thinking about all the projects in 2012 I…

Air Luggage HotFix

My first patch! less than 48 hours after release. Changelog Fixed the game crashing on startup if windows media player was not installed. Disabled music if no suitable media player can be found and added a warning to the player. Improved the wording on the Teleport tutorial to reference colours more. Fixed Spelling mistake on…

Dev Blog – The Beggining

One of the suggested ways of gaming an audience and motivation though projects is to start a dev blog, broadcasting to the world your latest feature. I’m kinda doing this backwards, and documenting my games development over the past year. Here’s the first 4 days (The honeymoon period) Day 1 After playing The Space Game…

Calculating the area under a curve programmatically

Calculating the area under a curve is a little tricky in computing languages such as c++ or c# due to there not being any direct functions to allow integration. Not wanting to write a whole intergrall solver to complete my project I opted to use an approximation method. The method I opted for way Riemann…

Photoshop Sprite Map Script

I was recently searching for a good sprite map / sprite sheet script for Photoshop, and came across this script: http://boxhacker.com/blog/2011/05/23/a-little-spritesheet-script-for-photshop/ However his approach assumed a graphics engine would take any size image as a sprite map, with myself working in XNA I needed a sprite map that generated images in powers of 2 (32,…

Collision Detection 4 – Ray Sphere

Ray – Sphere Here’s quite a neat trick to calculate if a ray if you have the Ray-Plane collision down. I’m not sure how fast it is compared to other algorithms, but to me it was a logical step from Ray-Plane that I worked out on paper. First rule of thumb, make the problem 2…